On the subject of multiplayer, aside from uploading your scores to Wii leaderboards, there really isn't much else to speak of in the game's teamplay element other than simply comparing scores after completion. When TV Party works, it really works with fun, innovative challenges that are a blast to play with friends - other times, you're forced to drudge through groan-inducing events that haven't been improved since the first Raving Rabbids title in 2006.
While it's all fun and games for a while, the shine on TV Party begins to wear thin pretty quickly it'll only be an hour before you find yourself playing through the same mini-games, only with a new premise and a separate coat of paint.
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New to the Raving Rabbid series is the inclusion of the Wii Balance Board which is used to great excess in a number of inventive mini-games, but if you don't have a Balance Board, don't fret, as you're allowed to substitute your Wii-mote and nunchuck. TV Party boasts a wide variety of mini-games, from holding your Wii-mote horizontally as a steering wheel for racing circuits to aiming with your controller in the game's various rail shooter segments the Wii's peripherals are put to the test in pretty much every direction, position and action possible. well, play them! (Do you really need an excuse?)
With previous instalments of Raving Rabbids having little to no story, TV Party follows expertly: after a lighting storm, a group of mischievous Rabbids get sucked inside of Rayman's television set, and take control of the various channels and shows on the Ubisoft mascot's boob-tube, creating various ploys on popular television shows (Prison Fake, RabidAss, Pimp My Rabbid) Each show features a unique mini-game, and it's up to you to. We've seen the wacky Rabbids invade the realm of Rayman in the series' first instalment, go on a cross-country world tour in Raving Rabbids 2, and now the madcap mammals are back in action right inside your television set with Rayman Raving Rabbids TV Party.